I hope this is a good place to share this. I am an indie developer with previous experience working at Pixar Animation Studios in their R&D team, and I’m now building a new kind of vector graphics software where the paths you draw can have shared edges, and where you can intuitively sculpt them.
It’s sort of a hybrid between 2D software and how 3D modeling and sculpting works. Like Adobe Illustrator meets 3D modeling meets ZBrush.
If you want, you can test it out by downloading the free prototype at https://www.vpaint.org
I’m super curious to hear what the community think about it. Any feedback?