Hi
I’m making a videogame and I need to make textures for some objects, I really suck at texturing so I thought I could bake some materials into textures and use them in the game. After much research it seems what I want is Mental ray’s batch bake but my problem is I need the object to be equally illuminated on all sides so no side looks darker than the others because the game obviously uses real time lightning.
How can I do this?
By the way I’m using Maya 2013.
Thanks in advance!