Well I´m making a rig where there is 3 rigs for the arms and legs, 1 Fk, 2 Ik and 3 Deformer or Bind.
I need to switch influences of the constraints affecting the Bind Rotation.
For example I need a switch that when it´s on IK, constraint influences are "Copy Ik Bone Rotation 100%", "Copy Fk Rotation 0%."
So I made Actions to animate those properties on each constraint, so when fk is 100% Ik is 0% and when Ik is 100% fk is 0% affecting the middle armature (Deformer/Bind).
Then I make a Bone to drive the Action, and then to the same bone wich haves the constraints (r_BindShoulder) I made an Action Constraint, Targeting the driver bone.
So when i move the Driver Bone up and down It supose to switch between Ik and Fk the influences over the Bind…
But that doesn´t work, Can you help me please?!
[b]Thanx a lot!
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