1)The heart has some kind of split to cubes effect on it…im guessing cinema 4d
2)The motor thing at 0:30 that builds up poly by poly…again must be a plugin
any suggestions appreciated
1)The heart has some kind of split to cubes effect on it…im guessing cinema 4d
2)The motor thing at 0:30 that builds up poly by poly…again must be a plugin
any suggestions appreciated
don´t think there are any plugins/effetcs involved
1: the heart must be some simple extrusion, any 3d package can do this
2: the motor can be done with different revealing techniques
1: That would take about 5 minutes to make in maya without any plugins, just a basic poly model of a heart then extrude, you could then use a animated map to control how much the extrusion occurs at different polys.
2: The motor would probably have been just hand animated, nothing that tricky there.
Most importantly, all of this is 3d, not compositing/editing.
@raffo what reveal? don’t get too detailed on me now
@ndeboar I think there is a little more than ‘extrude’ going on here…how exactly would an animated map control the extrude amount
look at the animation frame by frame
first you build the object, then you cut the object and animate the rotation, bending, scaling and transparency manualy. it´s important to adjust the pivot-point first. start with the complete object and animate “backwards”.
and as ndeboar said, this is done in3d
you can do the reveal quite easily in Houdini (and probably in any other software)
Basically the animation consists of different “layers”
Imagine that you model the engine, and you make the tubes separately, and the same goes for all the other parts. what you do then is make a revealing animation for every separate part.
In houdini this would be with “clip” node, that you animate along a curve (the curve being the trajectory of the animation and the clip node changing what is visible of the geometry)
by then showing every animation simultaneous it will give this build up effect.
As said, this will probably be possible in any other software as well.
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