I also vote for an “anything goes” school of digital animation for the challenges (2D, 3D, digital stop motion, etc). Yes, it will make it harder to judge, but CGSociety is a great place to push boundries, and you never know what you are going to be competing against in the industry.Limiting the steps turned in is okay. Absolutely need some steps along the way, though. This helps artists with planning… and it helps others by seeing what leads to an awesome animation. Maybe: thumbnails (storyboards) - animatic - final animation? And, anything else an artist wants to include.
Since we aren’t competing for prizes… what is the feeling about animation teams?
I’m not a big fan of animating to a set sound file here. Yes, that is how the industry does it, but it feels a little confining in this environment. I am in favor of a topic similar to the daily sketch group. Sometimes it is quite specific, other times it is quite open. I think we should start with simple (and useful) animations such as:
Walking (front)
Walking (side)
Running (front)
Running (side)
Jumping (…)
Talking (…)
…
These animations can be built up into a library by each artist and used in future challenges which get more complex as we go.
On the length of the animation… 15 seconds is 180 frames of typical 2D 12 frames-per-second, or 450 frames at a high-end 3D 30 frames-per-second. I think this is a very good length of animation for simple concepts (see above), but seems really short if there are any story elements included in the challenge. Longer animations would be easier after building up a library of simple animations.
Also, a thread for animation resources is certainly in order. I’ve been hunting the web for resources lately and they are a little on the scarce side. Exchanging this kind of information can only help improve the projects we will see and create each month.
SirReality