Hi! I’m a 3dsmax user learning XSI, and decided to give it a try on ICE. It’s an amazing tool but whenever I try to stick particle to an animated deforming mesh, the performance goes to a crawl. For example, I had a test low poly character point cached, 10k particle locked to the mesh I get around 10fps. It’s odd because in particle flow I get realtime feedback with ~30fps with the same amount of particles.
Is this performance hit normal? What is the best method for locking particles on an animated deforming mesh?
Regards,
Jr.