Hello, CG folks! I want you to help me to figure out how to create the following animation
Let’s imagine I have a mountain with uneven relief and I want the bunch of spheres, cubes and toruses (duplicated and distributes with MASH) to rotate around this mountain PRESERVING its (mountain) relief.
I had a thought in my mind: duplicate-distribute the splines on the mountain surface using MASH, then ShrinkWrap it, so it imitates the mountain relief and so with MASH I can translate it. However… MASH only works with meshes