I read your post and took a look at your portfolio and your reel. You have a bachelors which will be a huge advantage for you should you decide to focus and stick with this. That is really the first step you need as your skill is about where it needs to be for a student or jr artist I would say you need about 6 to 12 months worth of focused work depending on how much you put in and where you put your effort. There are artist here in LA working for studios at the same level as you but a nice goal for you would be to get good enough to go after the jobs and studios you want not Taking what you can get.
The first thing i suggest is to look at your own portfolio before taking anyones advice. When you look at your portfolio or your reel look at it as if you were evaluating someone for a job at your studio. Which studio do you feel your models make a good fit for?
Choose 3 to 5 studios works you like or would like to work for. Most studios these days have a sizzle reel or their own demo reel. What are the majority of the models they show like. Are they mostly feature animation, Digital Doubles, Hyper Reel, Stylized?
Take a look at some of these studios and their sizzle reels make a list of your own. What type of work do you picture yourself working on?
Dreamworks
Disney
Pixar
Blue Sky
Lightstorm
Weta
ILM
Sony Entertainment
Digital Domain
Rythm and Hues
Aaron Simms
Luma
Zoic
Fuse FX
Psyop
The Mill
MPC
Legacy fx
Gentle Giant
Ironhead
Alliance
Sony Santa Monica
Riot
Blizzard
Respawn
Insomniac
Once you know what studios you want to aim for make a plan for a new reel that focus’s just on that 3 to 5 models on a modeling reel is more than enough for just about any supervisor to see the talent and depth you have. For jr artist and students I only expect them to be able to complete 3 to 5 great models in a year. I prefer 2 to 3 modeled to your best ability than seeing mistakes left unfixed or areas that show your weakness like falling short on hands knuckles feet, ears or areas of hard surface.
Starting with the most competitive character only reel is tough for a jr artist the level of skill you will need to show and education through study and execution will be high and most of your competition will already have 3 to 5 years in the industry. It’s not a reason not to try but it helps you understand the level of effort you will need to put in. The obvious ones like Solid understanding and demonstration of anatomy not just of skeleton and bones but the mechanics of fashion and tech for character props etc. If you take the feature animation route then showing Challening 2d characters that are dificult to translate into 3d is a good exercise think Simpsons/Rick and Morty , In todays market scans are easier than ever but having 1 Likeness to show you can not only model a actor but hit the heatzone that makes them feel like the real world counterpart says a lot about your skill. All of these will depend on what studio you want to work for you wouldnt necessarily put all of this effort into one reel because it may be hard to 1: build skill in all of these areas in such a short period of time and 2: show a studio how you fit with skills that are better fitted for different projects and studios.
Research and understand what each of the below needs to show from asset, skillset and software
A Jr Artist Portfolio
A Sr Modeling Portfolio
A Comercial Modeling Portfolio
A Feature Animation Modeling Portfolio
A Game Modeling Portfolio
A Enviroment Modeling Portfolio
A Look Dev Portfolio
This is one issue with your portfolio at the moment you have several characters and creatures and one hardsurface piece, but the characters dont really feel like they are the same level of stylzation, some look as if you want to go more realistic, and some feel a bit feature animation or game. Helping have a consistancy helps understand where you fit. Most studios are not looking for the next rockstar artist they are looking to fill a seat and not have to babysit.
This piece was close to getting a top row pic this week.
but this piece feels like it is from a different portfolio.
I would love to see you spend another 3 to 5 weeks on a character like this pangohyena-monster. That is if you are going for realizm? At the moment it looks like you could take it either direction. It looks great but i would say it is likely about 70 to 80% of what you are capable of with another 20 to 30% of reference research and discipline I think you could get the hands to a better anatomical place or spend more time on the scales to give them an even more impressive feel. The mouth on this character will say a lot about your understanding and skill so make sure to give it the time you need to make it 100% Most students move on to texturing to early and get bored when they get to 80% that last 20% can feel like it takes 80% of the time and is where your model comes to life. This is the feeling I have for most of your models that you had fun and enjoy modeling but that you should push yourself to stick with them longer and work hard to hit that pro level. Avoid mud/clay renders or any fancy tricks on a jr reel for now focus that time on showing your modeling ability. If you get your models to the point you can’t find anything to fix then explore lighting and rendering that shows it off but only after investing the time in perfecting the models.
Hannah Kang (legacy fx/ Dreamworks) is doing a webinar showing some before and after from a few of her past students and going over some common troubles artist have. If you would like we can have you jump on a session with her to crit a model and do some model overs if you would like some advice and help-for 20 to 30 minutes.
Your work is plenty good enough to stick with it. I enjoy seeing artist at this stage. It is where you can take a year to move forward and grow to grab a spot working professionally so I would encourage you to stick with it. There are cheaper solutions nowadays like Hannahs class that can cut the time in half to getting where you need to be ultimately even with a class its the personal time you spend on doing the work and having target goals and high standards-for yourself