…of Motionbuilder when used with Max or Maya.
I understand that it’s great to get an auto FK/IK rig for bipeds and quadrapeds with dynamics etc, but can MB do more complex animation (like animating fingers and toes, and very complex custom rigs for facial animation)?
Otherwise, surely Autodesk could just have put the FK/IK rig functionality in Max (and more recently, Maya).
What are the benefits of using MB for, say, facial animation (using a complex custom rig), over scripting something in Max or Maya?
Can it handle blendshapes as well as bones?
Please don’t think I’m criticising the app - it obviously has some great features. Can someone just explain to me the benefits? It was a bit of an impulse “I need to spend money” buy!! 
Thanks!
Martin
