I need to return to original state of plain before i applyed the cloth simulation Init state to it, how?


#1
  • I have a plain

  • i apply the cloth simulation to it and i set the Init state to it so it starts from that at frame 1

And now i want to return somehow to the original plain object for some edits before the Init state

How to do it?


#2

If you want to edit cloth, go to Basic tab and untick Enable, edit the cloth, go to Dresser tab and click on Init State: Set. Then go to Basic tab again and tick Enable. It is important to do it in this order and make sure you do it on Frame 1.


#3

Thank you for your reply, i went through steps you wrote to me but i found out that this might be useful for me in other situations but this doesn’t serve me what i need.

This method doesn’t allow me to get back to the original state of object i assign the cloth tag to, it seems that i have to create beckup copy of object for those purposes each time i run into cloth tag…

I thought that i can simply go somehow back, i tried uncheck the enable in the Basic tab but it keeps the shape of simulation at frame where i uncheck that option. (i am able to edit the shape as you mentioned though)

I hope you understand what i mean


#4

If you meant you simply want to go back to a previous state of an edited or primitive polygon without having a backup or using undo levels, then that is impossible of course. That has nothing to do with Init State.


#5

That means that workflow for cloth simulation can’t be non-destructive? Is that right? If so, thank you for open my eyes :slight_smile: once again.

That means for example i create flag from scratch (+ create backup copy of that) than assign cloth tag to it… just to be able to go back to initial state of that flag object.

I do understand what Init state stands for, just for create the state of simulation just for the start frame of animation range