Hi All,
So I’m making a high poly mansion/estate type house. I’m pretty far into it, but before I go any further I started to wonder what do I do about the main planes that make up the walls of the house.
What happened was that in the end I basically extracted everything into planes because I had to cut arched windows and rectangular windows into a lot of different areas. I guess it was easy to manage that way, than by keeping the main base of the house intact. But now that I’m so far along, I’m starting to wonder what should I do with those planes that make up the main walls/ sides of the house. Wireframe wise they are kind of a mess.
In this instance, would a person doing a high rez exterior mansion, somehow put the sides back together so you can add edge loops and smooth it down. So it doesn’t have the rough jaggered kind of look. Or would a person keep the planes/walls separate and just render it out that way?






