hi everyone , i m here for share with you my last persona project since its early phases so i hope people will share their thought about it in order to discuss different approach to the rig and techniques 
so let s start this is the basic layout of the body bones
i decided to add a reverse jaw set up that might help to cheat a little if the animation need to.
now here there are the bones for the face set up
so the technique i decided to use it the following .
there will be mainly 3 layer of control .
first is a “math” based layer that means the main driver will be the corner of the mouth that will deform the cheek and surrounding by expression ( or better nodes) that reduce the amount of deformation in order to have a nice falloff, as you can see in the pic with the Local rotation axis on , i payed quite a bit of attention to the orientation of the bones in order to make them moving along the underlying muscles . under this layer there will be a set driven key layer, that will be used to move and fix a little the math layer shapes if they are not perfect already and third layer will be the layer the animator will use to tweak the shapes with those refining controls .
So that s the main idea for now . what you guys think about it ?








