Has anyone else tried making hybrid shadows in AM? I just did an experiment and it worked quite well.
I made two lights in a model (children of a bone). One of them is a bulb with raytraced shadows and is large so the shadows fall-off with distance. The other is a klieg with z-buffer shadows which are quite soft.
The idea is that I can get the best of both worlds.
The z-buffer renders fast and has nice smooth edges but can get screwed around the base of objects.
The raytraced light is good for the base of objects where shadows are more detailed but can look too sharp elsewhere.
I have attached an image and a zipped project.
