Hello,
I’m trying to rig my character and I’m having strange issue :/… Every time I ‘undo’ something, everything gets broken…
example 1 - Skeleton creation…
Created the skeleton and want to resize it’s bones to fit my character. Everything is great till I use ‘Undo’ (ctrl+z)… instead of undoing the last thing I have changed it completely resets. scale, place, everything in the skeleton
example 2 - Orienting Joints…
Now I have finaly adjusted my skeleton to my character without using undo once, mirrored the skeleton from left to right and now time for orienting joints. I do ‘orient joints’ first from skeleton menu then adjusting manualy those joints which are out of place. Everything works fine till I press Undo… Instead of undoing last change it resets every joint to the stage before I used ‘orient joints’
example 3 - Skinning…
Finally done both of the above without undoing once, time to skin the body… from skin menu I’m using ‘smooth skin’. So far so good… starting to paint weights and/or using component editior to change weights… When I use ‘Undo’ it breaks the entire mesh completely.
I was looking for a fix on the internet but couldn’t find anything… I checked settings but couldn’t find anything.
Please help, have to rig 5 characters for Uni and can’t continue like this
…
Things I have tried:
- resetting user preferences
- reloading mayaHIK plugin
- changing (QWERT) tool preferences
Thanks in advance