Human Skin WIPs and Tips (Everyone feel free to post your own skin WIPS here too)


#1601

hello all!

everlite thank you for comment! I noticed them today only

So this 1 more wip and I prepare another one with eyes and lips tweaked and also some body shots

If someone interested i experimented a lot with trying to get Vctoria from Poser to some 3D application and make skin looks nice, now I think I close to finish. But I’m not modeler and such things as eyelashes and hair for me is a hard job and it rise rendertimes drammatically, so I get with things what Poser gives and try to make best of what already done there. Because Im not trying to create 1 picture, I want to make mass, more like comixes but without big rendertimes and headache with small handmade details which I liek to see on pictures of course but just cant yet spend time on it.


#1602

#1 Face (1 light source, no Final Gathering or GI, some special subdermal map )

#2 Face (1 light source, no Final Gathering or GI, maya - no subdermal map)
[[img]http://img97.imageshack.us/img97/4153/02teeth2.th.png[/img]](http://imageshack.us/photo/my-images/97/02teeth2.png/)

#3 Face + hair (1 light source, no Final Gathering or GI, some special subdermal map like in #1)
[[img]http://img402.imageshack.us/img402/4599/03teeth2.th.png[/img]](http://imageshack.us/photo/my-images/402/03teeth2.png/)

#4 Bodyshot (same 1 light source, no Final Gathering or GI)
see attached 

#5 Bodyshot (same 1 light source, Final Gathering enabled, no GI)

see attached

I'am sorry If i post too much shots (as I think it never too much when finding perfect technology) - please comment if you have any likes/dislikes.

On faceshots on bottom teeth there is small highlight from light source - this problem I see already.
Sorry about making no FG shot for face - rendering face with hair would take too long on my PC.

Me personally like faceshot with "special subdermal map (#1 and #3)". Problem is I got this map from some website, but I don't know how to make it by myself for body and limbs as well and how to tweak it for face. I can show it for sure and show the source where I got it so we think together how to make it so everyone can use this method.

#1603

My first stab at Simple Skin using Daz’ Stephanie 3 exported to Lightwave.
Miri http://www.box.net/shared/static/jnxvcuvj9m4uif5aoo76.jpg The Daz textures were used as is, without modifying. I dont plan to do any more with this for now. Was just wanting to see how a default Daz model would look with some SSS.

     Animation- [http://www.box.net/shared/static/u7zhxl83rl5vegonxr5m.mov](http://www.box.net/shared/static/u7zhxl83rl5vegonxr5m.mov) (r-click and 'save as', and will probably appear dark on a Mac)
          YT- [http://www.youtube.com/watch?v=XL80fpke528](http://www.youtube.com/watch?v=XL80fpke528)
          'Irina' body morph by Blackhearted, and 'Miri' head morph by Sarsa and Thorne.  
         
          [img]http://www.youtube.com/watch?v=XL80fpke528[/img]

#1604

VrayforC4D with a new shader-setup:


#1605

great result!
can you show shading network screenshot?

sijen@sndkt.com.ua


#1606

Hi all, this is my little practice project:

The texturing is currently work in progress, there is the bump map only and it’s not yet finished.
Once i’ve completed the bump map, i planned to use it to create the diffuse color map and reflection/specular map.




#1607

Here are some updates with colour map!





#1608

How are you doing the eyes? any information on lighting and shader and is it linear workflow?


#1609

still long way to go, but looks cool already


#1610

Great work lukas ! :thumbsup:

maybe i’m wrong but it’s “Akhénaton” from the band iam no? XD
can we get more information about your render ?


#1611

hehe. no its my friend actually :slight_smile:

i will release the setting when its done. its rendered in maya - vray btw


#1612

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