My Head WIP:
For the Skin i used G2 Shader

The Textures are handpaint in Photoshop.
Comments pls
My Head WIP:
For the Skin i used G2 Shader

The Textures are handpaint in Photoshop.
Comments pls
hey, just saw this thread now.
its great.much better than when you made my face back in the day.
i guess when you are in love with the person you are modeling it works better.
haha time for me to model janet weiss
cheers leigh
Originally posted by Leigh
[B]Thanks a lot, glad you guys like it!Here is a quick little comp I did just for fun:
Hehehe I really need to make some proper hair now
That Photoshop hair looks really cack! :wip: [/B]
even with the photoshop hair! ![]()
i want to learn how to texture faces
are there any tut for photoshop or some other programs how to do that
and are there any tut how to put them on the object
pls help me
pls help me
pls help me
pls help me
compositing render, and bleaching the image under photoshop :
but i can’t find the right settings to obtain the artquantic look…
facial, nice “skin shading”, it feels like skin
. leighs and strikes still look like painted plastic in the “shading area”:wip:
Hey nice colors ! Very nice render
Or post prod ?
Here is mine again :
I used saslite for the hairs, but i think i need to work again…
Hey thanx both you 
Well it’s composited in photoshop, blur on ears and back head + overlay + color adjustement.
If the skin itself is not too bad, I think I totally missed the modeling. It’s too “action joe” face. I did it with no ref, that’s where I failed. Next time I should use photos as ref to have something convincing…
Thanks for the feedback everyone, I’ll have an update later 
Originally posted by Ambassador
leighs and strikes still look like painted plastic in the “shading area”
I blame it on my lack of G2
hehehehe… Yeah I need to figure out some way to give the skin more depth… still playing around with gradients and stuff.
OMG Facial - that is looking INCREDIBLE :applause: He is sooo scary too :eek: Totally awesome work ![]()
Strike - oh man, this thread has gotten sooo much cooler since you joined in
That is looking totally cool too! I love that vein - it’s modelled, isn’t it? Great great great work as usual! The only crits I can make is to comment on the (somewhat stretched looking) pores in the bump map :insane: That comp is great!
Turri - you need to paint your textures with a little more thought and care - right now it looks a little rushed (sorry if it isn’t). Try spending a little more time building up your tones, and giving more thought to the placement of tonal changes - right now, those reddish smears across his cheeks and under his eyes just don’t look quite right. And the stubble also looks a little smeary and rushed. But it’s a decent start.
Just a quick update from my side again, highlighting my main problematic areas at the moment (damn that nose!!!)…
I’ve figured out exactly what the problem with the nose is, it’s top is too narrow and pinched, and the nostrils need to be softer along the edges…
Going to fix up the face for once and for all and then start on that hair…
I added a photo of him for comparison, so that you can see exactly where those problem areas are 
I think my one looks a little too happy as well - Aragorn should ideally always look a little worried hehehehe.

@Leigh - Eversince you added the hair I can see the resemblance much better. I cant wait to see what your fixes to the nose will do to it. Also, it looks like the shading under his eyes is off. Maybe it is the model and it is picking up light where it shouldnt.
oh, when you refer to shading, are you talking about the lighting on the model of the texture? Sorry for the dumb question:)
@facialdeluxe - The thing that bothers me the most is not you skin but the model. Something with the eyes look off, like they arnt in the skull deep enough or maybe they are to slanted or something. THey are kinda creepy!
Well, everyone keep up the work, soon Ill start texturing my character and then Ill post his texturing results here.
Maybe someone can answer a question for me.
I have been told that you should be completely done with the modelling before you start to texture. Well, what if you think you are done, but then decide to improve upon a section. Can you still add/remove geometry? How far can you go?
I am asking this cause I have never textureed a character before and I keep seeing things in the model that I want to improve or change and I never feel like it will be finished. I am anxious to take a stab at texturing him.
looking great…!!!
but yes the nose is to narrow…at the top also…and the eyes are kindah close together… and they have to much of a curve… his eyes are allmost straight. :rolleyes:
Yeah the eyes are little closer than the picture…
Sucks cause it may screw up your texture maps if you didn’t use uvmap…:thumbsdow
root of the nose should be litlle wider and probably more flat, that should give an impression of more distance between eyes and i believe that nostrills don’t correctly conect to a face, they are just more curved on a photo. This is definitly model problem.
Left iris (on the image) isn’t round enaugh, i don’t know did you do this for a purpose, but it’s very unlikely a human iris. Upper eyelashes should be darker, lower lighter. This will contrast eyes more. Lower lash skin should have minor difference compared to eyeball.
Here is a good example:

These are just details, overall model-texture is great
cheers,
akademus
Hey Thanks alot Leigh ! 
Well about the shader, i was wondering, and did different tests…
Can you tell me about the one you like, and what i have to improve.
Choose one, two, three or four 