Nice, but your completely black eyes are freaking me out. 
Human Skin WIPs and Tips (Everyone feel free to post your own skin WIPS here too)
Hereās my attempt. Iāve used the mental ray fast skin shader for max.
as you can see thereās a problem with the reflection on the side of the face. I do not get blurry reflections with this shader, so if anyone know how to do that iād be all ears

Well, I have something to contribute, although is it not a human head, I used SSS on it. This is a model of my human eye that i will use for my characters. It is a base model and the only thing that will change on it is the colour of the iris. I also put some noise on the cornea.
Feel free to critique. I feel the eye still needs work (because of colour and noise from the light map. And the bump mapping may be too strong) and it is lit using a single point light and HDR Map serving as an environment.
Thanks ![]()

hi,
this is my first zbrush model. i imported the mesh in max, and render it with vray.
no displacement map ( i forgot to import the uvs between the 2 softsā¦).
rendering in low resolution in 5 min on a p4 2.8 512meg.
this is my first render test for a skin in vray, and i dont see where i can add more layers in the sss one. any idea ?

My contribution is a male head.I modeled it in 3dsmax and the render is vray.This is an unfinished model(WIP).
another quick skin test, with more blur reflection and basic ornatrix hair.
the first with normal color, and the 2nd with auto curve in photoshop.
i must rework the sss map on the ears and the model mesh too.


another update with a better sss, a little displacement map, and a bigger resolution.
do you know if it is possible to add some layers in the sss map of vray ?

Hereās my contribution. Iām still learning and have already had a lot of help from this forum. I exported the displacement map from ZBrush and grenerated all the other maps in photoshop from photo reference I had from fineart.sk. I am using max 7, with fast SSS shader+displacement.

a quick test with a facegen head.
more test here : http://forums.cgsociety.org/showthread.php?t=365155&page=1&pp=15
here is something that i have made,its potrait of my little sister.Done it with max,rendered with brazil rio,now since i m new to brazil,i m not getting the hdri reflection,can anyone tell me how to?by the way ,i have used skin shader.Thanks in advance!
hi everybody
ive been doing a lot of researches to get a nice realistic skin on my character but im having a lot of trouble.
hereās a render of it with fast sss skin material:

we can see no backscatter at allā¦
if i render the backscatter separatly i get this:

its only if i turn a little bit the camera to be almost behind the spot light that i can see the backscatter effect:

i took a picture to study the effect in real life and i realized that we really do see backscatter (red zones) with the light setup that i just used for the 3d scene. the light is the same in the 3d scene and in the picture.
so hereās the picture:

we can see a lot of backscatter in the eye and nose areas which are not present in the 3d scene.
i suppose that the render should give me something close to that but its not:
(image modified in photoshop)

i found some ppl work which seams to get the backscatter at zones where i cant get them:

i did some render test with my material and i get this:


we can almost not see the red zones⦠but in other images such as those we do really see them : (image from a tutorial for maya(im using 3dsmax))

thanks anyone if he can help me, iāve been on that for a while now
hi guys i need help with my skin shader.
i cant seem to get it oily and soft looking lke everyone elses.
Also it doesnt look translucent either.
I am using mental ray with max 8
plz help
Browsing through this thread has been a very nice experience, there are truly alot of talents out there (quickly glancing at visionmaster2). And cyberman2, great study! Now, Iām going to post my contribution to this thread. Itās a WIP low poly model made for the HL2 Source engine and it is modeled in Milkshape3D (itās a great program! :D) and altered/UV mapped in 3ds max 7. This is a screenshot from the HL2 āModel viewerā so itās not a fancy render (just a 120FPS real-time render with a diffuse and normal map):

Please criticise! I know the ear needs tweaking. The UVs on the forhead are a bit stretched but donāt mind that, hair will go there later.

Iāve added the eye lashes.
Iām very excited about what I have achieved here.
The scanline material is suppose to be just a stand in !
Itās so freaking basic for god sack.
Diffuse, bump, and spec, what more can you ask for, besides, itās just a stand in.
But I am so shocked by itāsā¦wellā¦maybe not necessarily realism, but
Thereās something veryā¦well, real enoughā¦yet something else.
I really like it.
I think Iām onto something, yet, ironically, I did nothing.
Iām very excited, Iām very excitedā¦
This is my contribution to the topic:

XSI, fast skin SSS. Zbrush for textures and details

