Human Skin WIPs and Tips (Everyone feel free to post your own skin WIPS here too)


#1421

Nice, but your completely black eyes are freaking me out. :slight_smile:


#1422

Here’s my attempt. I’ve used the mental ray fast skin shader for max.
as you can see there’s a problem with the reflection on the side of the face. I do not get blurry reflections with this shader, so if anyone know how to do that i’d be all ears


#1423

Well, I have something to contribute, although is it not a human head, I used SSS on it. This is a model of my human eye that i will use for my characters. It is a base model and the only thing that will change on it is the colour of the iris. I also put some noise on the cornea.

Feel free to critique. I feel the eye still needs work (because of colour and noise from the light map. And the bump mapping may be too strong) and it is lit using a single point light and HDR Map serving as an environment.

Thanks :thumbsup:


#1424

hi,
this is my first zbrush model. i imported the mesh in max, and render it with vray.
no displacement map ( i forgot to import the uvs between the 2 softs…).
rendering in low resolution in 5 min on a p4 2.8 512meg.
this is my first render test for a skin in vray, and i dont see where i can add more layers in the sss one. any idea ?


#1425

My contribution is a male head.I modeled it in 3dsmax and the render is vray.This is an unfinished model(WIP).


#1426

another quick skin test, with more blur reflection and basic ornatrix hair.

the first with normal color, and the 2nd with auto curve in photoshop.
i must rework the sss map on the ears and the model mesh too.


#1427

another update with a better sss, a little displacement map, and a bigger resolution.

do you know if it is possible to add some layers in the sss map of vray ?


#1428

Here’s my contribution. I’m still learning and have already had a lot of help from this forum. I exported the displacement map from ZBrush and grenerated all the other maps in photoshop from photo reference I had from fineart.sk. I am using max 7, with fast SSS shader+displacement.


#1429

a quick test with a facegen head.

more test here : http://forums.cgsociety.org/showthread.php?t=365155&page=1&pp=15


#1430

here is something that i have made,its potrait of my little sister.Done it with max,rendered with brazil rio,now since i m new to brazil,i m not getting the hdri reflection,can anyone tell me how to?by the way ,i have used skin shader.Thanks in advance!


#1431

hi everybody

ive been doing a lot of researches to get a nice realistic skin on my character but im having a lot of trouble.

here’s a render of it with fast sss skin material:

we can see no backscatter at all…

if i render the backscatter separatly i get this:

its only if i turn a little bit the camera to be almost behind the spot light that i can see the backscatter effect:

i took a picture to study the effect in real life and i realized that we really do see backscatter (red zones) with the light setup that i just used for the 3d scene. the light is the same in the 3d scene and in the picture.

so here’s the picture:

we can see a lot of backscatter in the eye and nose areas which are not present in the 3d scene.

i suppose that the render should give me something close to that but its not:
(image modified in photoshop)

i found some ppl work which seams to get the backscatter at zones where i cant get them:

i did some render test with my material and i get this:

we can almost not see the red zones… but in other images such as those we do really see them : (image from a tutorial for maya(im using 3dsmax))

thanks anyone if he can help me, i’ve been on that for a while now


#1432

Mikp11: Man, thats scary!! :scream:


#1433

hi guys i need help with my skin shader.
i cant seem to get it oily and soft looking lke everyone elses.
Also it doesnt look translucent either.
I am using mental ray with max 8
plz help


#1434

Browsing through this thread has been a very nice experience, there are truly alot of talents out there (quickly glancing at visionmaster2). And cyberman2, great study! Now, I’m going to post my contribution to this thread. It’s a WIP low poly model made for the HL2 Source engine and it is modeled in Milkshape3D (it’s a great program! :D) and altered/UV mapped in 3ds max 7. This is a screenshot from the HL2 ā€œModel viewerā€ so it’s not a fancy render (just a 120FPS real-time render with a diffuse and normal map):

Please criticise! I know the ear needs tweaking. The UVs on the forhead are a bit stretched but don’t mind that, hair will go there later.


#1435

I’ve added the eye lashes.

I’m very excited about what I have achieved here.
The scanline material is suppose to be just a stand in !
It’s so freaking basic for god sack.
Diffuse, bump, and spec, what more can you ask for, besides, it’s just a stand in.

But I am so shocked by it’s…well…maybe not necessarily realism, but
There’s something very…well, real enough…yet something else.
I really like it.

I think I’m onto something, yet, ironically, I did nothing.

I’m very excited, I’m very excited…


#1436

Here is my attempt…Cinema 4d with some very light SSS


#1437

This is my contribution to the topic:

XSI, fast skin SSS. Zbrush for textures and details


#1438

Nice work! Care to share an SSS render to see how it’s affected?

~t


#1439

I find theres to much sss going on there


#1440

who have any informations about vray sss?