Human Skin WIPs and Tips (Everyone feel free to post your own skin WIPS here too)


#1241

for now I have this but it ain’t optimized. I’m still tweaking it.


As you can see the eyes (still) suck, so maybe someone has an suggestion?


#1242

Dosch Design does some great (IMO) eye textures - they’re not free, but very good quality.


#1243

The best if you collect hundreds of high res portrait images, or create close-ups for yourself. But the correct geometry can give life to the simpliest eye texture.


#1244

Mixermaniac: thanks mixermaniac I’ll go to the site and look for it.
Jester: so you mean the geometrie of my eye could be wrong?
you have a special book or dvd in particular wich has great (high resolution) portraits?


#1245

the only thing i don’t like in the j3st3r shader is the color map that seems a bit too grainy…fr the rest it’s excellent!


#1246

My first effort at some skin. Max 7/Z Brush and MR SSS

Far from good I fear but an alright first pass


#1247

Is this the fast skin shader? I’m really waiting it for XSI


#1248

sorry, I’m too lazy to go over 84 pages…
Anyone can give me his vray settings for skin shader/material?
thanks guys


#1249

No pain, no gain…


#1250

Yeah the fast skin shader with displacement

:slight_smile:


#1251

I’ve just seen the new XSI5 videos…there IS fast_skin…so I hope within a few weeks I can get it…


#1252

wow this thread is getting more creepy… but in a good way

J3st3r… OMG… XSI’s really good.

Jbrophy… you’re doin awesome too… max 7 SSS ? damn I never could work a decent enough facial details with my own setting. Looks like yours really spin my head. Any special ingredients in the setting ? lol

dees


#1253

Im making a head in max7 using mental ray’s SSS fast skin shader, and Im just wondering how to get my diffuse map to be more visible, Ive painted a fairly detaled diffuse map in photoshop and put it in the ‘epidermal (top) layer scatter coulor’ slot, the basic tones and coulors are still there but ive lost many details like lip coulor, blood vessels etc.
How do I get more detail with the SSS shader?


#1254

I use my diffuse in the overall Diffuse coloration channel, and then tweak the colors of the different layers from there. You can also go in color your color map some to make these channels as well. I think you will find removing it from top to overall will help you get back the detail.


#1255

Thanks Jbrophy that solved it:). awesome thread by the way really helpfull stuff.
This is my first attempt at making a human head im basicly trying to create a generic sort of head wich I can use to create different characters, ive been having some trouble getting the eyeballs to look realistic any comments on them are very welcome, im pretty happy so far with the geometry. I would really appreciate some constructive feedback,
thanks.


#1256

Im getting these black dots all over my render, im using mental ray in 3dsmax7 with a fast skin shader, does anyone know whats causing this? Also in the second image you can see the edges of polys almost like a wireframe in some areas, its just started happening. Pretty weird…:sad:


#1257

Mikebart,your sahader is very realistic,because that head seems to stay into a real environement,it seems a real object but the material doesn’t look like skin,but lattice…it’s too yellow!try to change the diffuse color.


#1258

2Mikebart, last picture is kick ass! looks like a “House of Wax” :slight_smile:


#1259

I think that problem occurs when there is a discrepancy between the size of the light map and your render size. I have encountered the same problem in Maya, and it always happens when I change the size of the render.

Your shader looks a little too much like foam latex… I think it could be due to the colour, but overall it’s also too gelatinous :slight_smile:


#1260

That is super nice work :slight_smile: So is JBrophy’s. Nice and organic :slight_smile: I think that j3st3r’s work in particular shows how important it is to have a great model in addition to a good shader. The model itself has very good structure to it, which does half the work.