Human Skin WIPs and Tips (Everyone feel free to post your own skin WIPS here too)


#101

leigh: …yes ther i stil lsomething with your eyes… have a good look…

see it… i do… it has something strange but you dont know what?

well it is the iris etc in the eyes… your mesh goes to far to the back… i can like see how the mesh goes inword o the center of the eye… yes it has to give a look of depth but not so much…

you can take a look at the max forum ther is an eye thread ull see it right away… its being read often now…

it will increase your skin quali… lots :wink:


#102

Leigh

Your Viggo model is really starting to come along now.

The eyes look better, and since you used a reflection map, it toned down the harsh sheen it had to some extent.

But if you don’t mind, I’ll add a criticism if it’s okay.

You suggested to another poster that his skin tones on his model looked a bit too orangey,…but I feel that your Viggo model also suffers from a too orangey look.

If you scroll up and down between your own Viggo, and the Inside Lightwave 6 head, you’ll know what I mean.
It may be that Viggo’s colours are maybe a tad vivid…The Lightwave 6 head’s colours look more subdued and natural.
I think that the colour of Viggo’s lips is definitely too vivid.

Leigh, you improved really well with your fake SSS effects,…why don’t you put those fake SSS gradients on to Viggo to see how it turns out? It might look pretty good.

I’ve got to say that the Lightwave 6 model is a beautiful render. It’s very good especially as the bumpmaps are hardly visible, yet it still has quite real skin.
It might not quite be photoreal,…but it has some sense of reality about it.


#103

Testing testing…


#104

make it more grey:)… the eye… the left one…than its good… and now it has a dark edge around it… you could make that more subtile…and thanits good… i think… difuse texture wise…the rest is up to you… hdri works great

have a look at the max… eye forum


#105

@Facial Deluxe, Maybe you need to put a fly on his nose in that shot on the left?
:wink:

I think it might look interesting if you lowered the ambient light so your shadows would have a bit more contrast in certain areas. i.e inside nostrils and under the chin. Also his eyebrows are curving down the sides a bit too much maybe? The eyes also appear to have too much glow and spec.

hth


#106

well i made a little update… made the skin collor correct… and so on…added a little bump…stil have to bump and spec te lips and the rest… no specular yet…tearduts will be done soon to… some dri skin ther and faloff i think… pff ill see, new to this

low quali jpg 20 k mz now:(


#107

I just want to say this thread is fantatic. I’m picking up a lot of tips here :slight_smile:

I would like to see some of the texture maps that are being used here.

Leigh,

When you release your book, are you going to be providing example models/textures that illustrate each chapter in the book?


#108

Originally posted by DarkLight
[B]Leigh,

When you release your book, are you going to be providing example models/textures that illustrate each chapter in the book? [/B]

Of course! :smiley:

ivo D - that’s coming along nicely :thumbsup:
Now get some blue tones in there :wink:


#109

I’d been using these to build up a procedural foundation. My idea is to do a head wrap bitmap texture, and separate UV maps/closeup layered bitmaps for the eyes and mouth:


#110

Here is a more recent “shading model” than the ones on the third page. Those other two were internally lit with an area light, and both use the bdrf shader. This shading model uses g2 and is externally lit unlike the others, no radiosity. the only map I left on the model was the bump.:wip:


#111

lol,funny head:D

but leigh… : why blue light ?.. i have never seen someones face emitting blue light… only with soem tl lights. or xeon light… not soemones head… or skin i mean… hhmm weird…

i dont get that…


#112

Here’s my go - no maps yet, just procedurals.
Taking the G2 route.


#113

…ther is so much bump in ther dobermunk…
but well i saw your other work… think you know :)…


#114

:stuck_out_tongue:
Right now I’m happy I even got that far.

:annoyed:
wurk


#115

aah srry :(…

hug ?..
well here is mine again to… eyes…kindah wrong dont know what yet… just tweakin… and tryig a little…

added some spec to the skin…and another bump… combination of 2 bump maps now… one overal… and one for just the plane skin…very soft

lol…and im crying… :P… lol… caus i hate those eyes…gr have to fix them :slight_smile: now still have to figure out how to get hdri in that skin… to work along with the specular


#116

Ok, I took some “me” time and started texturing my model a bit better. Still have to texture the ear and add a lot of stuff, but he’s on his way.


#117

I’ve gone back to an old unfinished head project and thanks to this thread I’ve decided to have a go at texturing it just for fun. This guy is intended to be a bronze statue of a 4 eyed japanese warrior god. Hence the funny helmet hair which will obviously get a new lease on life as I progress onward with this. (something about that helmet reminds me of Spaceballs, hmm…)

So here’s the starting point with base colors and geometry for now.


#118

I made some test shots with Monte Carlo:

Monte Carlo

So far I haven’t used photos. I’m trying to make him “from scratch”.


#119

Originally posted by Zarathustra
[B]I made some test shots with Monte Carlo:

Monte Carlo

So far I haven’t used photos. I’m trying to make him “from scratch”. [/B]

Quite impressive for a no photo mapping :thumbsup:

Hehehe that’s cool everybody is posting his head :slight_smile: We’re on for a looong thread :slight_smile:


#120

im in love with your bump :wink: