Human Skin WIPs and Tips (Everyone feel free to post your own skin WIPS here too)


#81

Originally posted by Facial Deluxe
Thanx a lot Nemoïd:) I’ve updated the previous pic (again) I partly got rid of the ugly spec on the front area, also following Labuzz advice I lowered the ref on the eyes too, I think it’s better.

Better! better!:bounce: :bounce:

Lil’ old classic illustrator trick: to fit the eye reflections, put the refexion near to the pupil.(not the iris) wich have to be quite black,so that there is a little contrast between the two colors. the refex must only partially cover the pupil. got it? hope this can help u.
also, i’b make iris general color darker than u made. maybe also i’d make a different color, perhaps green or blue-green to give something strange to his eyes. try it!

using quite complenmentary colors gives always interesting results.:thumbsup:


#82

Fab texturing there Leigh, and Mr.Mortensen is developing well.:thumbsup:
Also, thanks for that tip Facial Deluxe, on the weight maps for the ears.:slight_smile:

Here’s a link to a cool example of fake sss in action without any plugins, you can download an example file to play with too…

http://www.presetcentral.com/forums/4/443/index.html


#83

Facial - that is looking totally sweeeeet!! :love:
I really love the skin quality you’ve got - although it’s kinda sweaty looking, it really has substance - good job :thumbsup:
The only problem with it now is that the hair area looks the same, when it shouldn’t. But I am sure you’ll fix that soon enough. Great work!! :smiley:

Grub - thanks! :smiley: I’m seriously low on sleep right now (only had 4 hours sleep last night), so I need to catch some more Zzzz before updating him :wink:


#84

great work from everybody :thumbsup:

maybe I will post my own the next days!


#85

Cool Grugi, looking forward to seeing it :slight_smile:

Here is a small Viggo update from me - still using the BRDF shader to create blue tinting to the specularity. I’ve also done some very slight Colour Balance adjustments in Photoshop to these renders.

It’s really weird texturing a specific persons face - Viggo, for some reason, has no blemishes on his face whatsoever, and it’s really bizarre having such perfect skin in my textures - I usually add lots of little spots and things :stuck_out_tongue:


#86

Hello Leigh,

Could you please elaborate for me on how you use the brdf shader on the skin. I have yet to use it but was under the impression it was good for giving the illusion of thick varnishes on surfaces like wood.

Thanks for you time,


#87

Hi oxyg3n :slight_smile:

Yeah, the BRDF shader is usually for surfaces with multiple specularity layers, such as lacquered surfaces as you mentioned.
However, in this case I am using it purely to colour my specularity, because you can set the colour of the specular highlights in the shader. If LightWave had specular colouring, I’d use that, but since it doesn’t, I am using the shader to do that.
So all I have done is open the shader, and set the specularity to blue :slight_smile:


#88

Yo Nemoid,
I will try the reflection you said, didn’t know about that one, thanx for the info:thumbsup:
About the eye color, I had that idea too, I should give it a try ASAP.

Hey Leigh,
Thanx a ot for your kind words :slight_smile:
Much better, I like the subtil veins, are there some under the eyes ? I thin k I see some.
About the skin of Vigo, I think there must be som blemishes, but as it is cinema or photos, he might have some make up or something. I would feel free to add some subtil buttons and others…
Beware of BRDF, it’s known for incompatiblity issues with transparency things (SSS maybe), I would recommand Taron’s Hotspotter, could send u if u wish.
If mine is really wet, yours could be a little more wet(nose, eyes, cheeks), I would suggest some reflection (perhaps with HDR) they give good results.

About my head, Yeah the hairs are mapped, don’t know if I’ll go for some Sas, a bit tricky and heavy to animate. Perhaps a cool cap will do it (lazy lazy)


#89

Originally posted by Leigh
[B]Hi oxyg3n :slight_smile:

Yeah, the BRDF shader is usually for surfaces with multiple specularity layers, such as lacquered surfaces as you mentioned.
However, in this case I am using it purely to colour my specularity, because you can set the colour of the specular highlights in the shader. If LightWave had specular colouring, I’d use that, but since it doesn’t, I am using the shader to do that.
So all I have done is open the shader, and set the specularity to blue :slight_smile: [/B]

You might try a color gradient over the top of your UVs also…
You can do it pretty easily with spherical textures…
You can get as glossy or as much falloff as you wish…usually based on light incedenses…since spec is usually due to light sources anyway…

Just another way of doing it…

I might be thinking of something differant also…:thumbsup:

This is with no spec what so ever…just color channels…


#90

Originally posted by Facial Deluxe
Yo Nemoid,
I will try the reflection you said, didn’t know about that one, thanx for the info:thumbsup:
About the eye color, I had that idea too, I should give it a try ASAP.

i’m happy you liked my tip.

about the color, its a matter of trying if it fits with your image. since i noticed it was really astonishing but a bit “milk&coffee” general color, i think that a more goldish or slight blue-green iris color should fit and break the whole image appearence giving to it that bit of weirdness it needs to make people’s jaws fall down.!!! :drool:


#91

well ill join in with texturing… just started… just DIFFUSE ONLY
no bump or anything… still have to do lots of work to the difuse so… and the skin is to dark… have to adjust contrast and so on… and remove the brows… and do the ears and neck… forhead more etc… but well its my first:D


#92

That’s a good start, Ivo D :thumbsup:

Apart from it being a little too dark though, it’s also a little too red/orange to me :slight_smile: So you might want to make some adjustment layers (if you’re using Photoshop) and adjust the hue :slight_smile:

Nice model too, by the way - it’s cool to see a slightly more unusual looking character, apart from the sleek, slender, plain faces we tend to see all the time on forums :slight_smile:
Looking forward to seeing how your textures progress :bounce:


#93

well eej its mee :slight_smile: wmehehe… im not quit normall …whehehehehe:bounce: :buttrock: :rolleyes:

but yea ill adjust the color… dont have to make an extra layer for that do… i dont know the the keys exactly… but ill name them tomorrow… its quit easy… i guess hehe :wink:

glad you like it…its my first…believe it or not


#94

Thanks for the suggestions for my Viggo WIP guys :thumbsup:
Wgreenlee1 - I’ll give that a whirl asap :wink:

Facial - I took your advice and added some reflection mapping with an HDR environment - what a difference it makes! Wow :smiley:
It really brings out the skin texture on the speccy parts - the nose and the forehead particularly.
And yeah, I think I will add some blemishes to his face like you said. You’re probably right about makeup and stuff - I bet he has at least one or two spots on that gorgeous face :wink:

Very cool, I’m really happy with my progress so far… I’ve been making more tweaks to the model again - notably the area under his lower lip. I’ve bulged that area out a little more, and brough his beard right up to just under his lip, just like the real thing :wink:
I’m still trying to get the nose 100% perfect - Viggo has a really weird nose :surprised

Next up I want to do some translucency for the ears… And then to solve his hair, which I have started modelling.


#95

Originally posted by Leigh
[B]Hi oxyg3n :slight_smile:

Yeah, the BRDF shader is usually for surfaces with multiple specularity layers, such as lacquered surfaces as you mentioned.
However, in this case I am using it purely to colour my specularity, because you can set the colour of the specular highlights in the shader. If LightWave had specular colouring, I’d use that, but since it doesn’t, I am using the shader to do that.
So all I have done is open the shader, and set the specularity to blue :slight_smile: [/B]

Leigh…why don’y u get Taron’s Hotspotter plugin for coloring spec.


#96

I find that if I block out viggos eyes with my finger the skin looks better, I suggest you work on the eyes some more or white them out untill your skin is finished because thats what people focus on at first, so they need to look more convincing than they are now.:wip:


#97

Here is the Inside LW 6 Cover girl I rendered and softened in photoshop.

Tom


#98

That is v. nice indeed TSTOKES, maybe a bit too specular around the eyes but v. nice…


#99

That’s a great render, Tstokes :thumbsup:
I personally like the specularity around the eyes - I think it adds nicely to the realism.

Leigh…why don’y u get Taron’s Hotspotter plugin for coloring spec.

I have Hotspotter, but I actually have got better results with the BRDF shader :shrug:

Okay, I worked on Viggo’s eyes a little, added more reflection to them… does this make them come more alive? :slight_smile:

I forgot to switch on some of the bump maps layers when I saved the bump map out for this render :rolleyes: So that’s why the veins and things are missing… I’m rendering another one now.


#100

His eyes look much better now. Also, it looks like his eye lids might be to red/pink along the edges. On my monitor it looks like he has alergies and was rubbing them alot or was smoking some of the hobbits leaf.

Is the reflection in his eyes an that of an image or are you using area lights?