Human Skin WIPs and Tips (Everyone feel free to post your own skin WIPS here too)


#61

Reducing the distortion a bit, but it’s quite hard. First symetry doesn’t work in uv unless you move the UV of -50% so that the U axis is at 0, (but you have to change your map then(Map to -50% too))
And, unless I’m wrong, there is no Smooth function directly appliable to UV. Any infos someone ?


#62

Oh…Thats looking really good Facial D!!

A tad too much spectacular,makes him look really greasey…but you are on the right track with this one.
:thumbsup:


#63

Yep yep, I’m just tooo fond of HDR reflection, 'cause there is no specs or gloss. But you’r right I should lower that a bit:)


#64

Maybe add some area of influence with gradients or something just to calm them a bit…but very excellent stuff.
Leigh is gonna freak when she see it!:slight_smile:


#65

—> re edited it, see pic above, I’ve updated.:stuck_out_tongue:


#66

Oh man…you cant get no more perfect on that one.
Very cool!

Ok,this is frontpage stuff here folks!
Proton,MikeRB get this up on the frontpage!Pronto!:thumbsup:


#67

Without having a uv endomorph ala meni there is no direct smooth that I know of. :frowning:

I end up tweaking by hand. A smooth UVs brush would be very cool.


#68

Newtek must fix the UV distortion problem ( Smooth interpolation of UV in subpatch ). A smooth Brush ( à la Artisan) would be welcome for uvs too. I havn’t used UV for my wip head just projection. Maybe you should try the UV to Morphmap script with a projection ( there’s some info on this script on the Newtek forum)

Nice work Facial. The spec pass is a little bit strange especially in the front region. There’s to much of refle in the eyes ( window shape) for me.


#69

I have no idea of the script you mentionned. I did generate a smooth Morph to apply my uv, but no script.
Problem is once you’re done, you’re done. No way to smooth back unless point by point.

Yep, the ugly white spots on the front are in fact the colormap (photos) original (real) reflections. I didn’t manage to get rid of all of them. Hopefully the photograph I’m working with will next time turn around the model (instead of asking the model to turn) so that the light will be homogenic on both front and side view :slight_smile:


#70

Originally posted by Labuzz
[B]Newtek must fix the UV distortion problem ( Smooth interpolation of UV in subpatch ). A smooth Brush ( à la Artisan) would be welcome for uvs too. I havn’t used UV for my wip head just projection. Maybe you should try the UV to Morphmap script with a projection ( there’s some info on this script on the Newtek forum)

Nice work Facial. The spec pass is a little bit strange especially in the front region. There’s to much of refle in the eyes ( window shape) for me. [/B]

a friend of mine used the smooth tool with the airbrush in an endomorph of his model to solve this kinda problem. then unwrapped and made the UV. its not a “regular” method, but i think it works!!


#71

Facial D your work ROOOCKS!!!

he also has a great personality as a character.:beer:

:applause: :applause: :applause: :applause: :applause:


#72

Thanx a lot Nemoïd:) I’ve updated the previous pic (again) I partly got rid of the ugly spec on the front area, also following Labuzz advice I lowered the ref on the eyes too, I think it’s better.


#73

Originally posted by Facial Deluxe
Thanx a lot Nemoïd:) I’ve updated the previous pic (again) I partly got rid of the ugly spec on the front area, also following Labuzz advice I lowered the ref on the eyes too, I think it’s better.

Looks pretty good but the spec is too high especially on the nose unless you intended his skin to appear greasy. The reflection on the eyes need to be fixed as it appears to be too large and postioned odd. The eyelids interior region would benefit from a tinge of pink instead of the dark color that currently appears a bit like eye liner makeup.


#74

He looks sweaty.
I suspect he’s kicking the ol’ pigskin around :wink:


#75

Hi chewey, thanx for the advice :slight_smile: I’ll post sample of the photos I used, man his skin is really wet, might be the heat of spotlight or something else (like intensive smoker-skin). The black around the eyes, guess what? he had some make-up ! true ! In fact I used 2 sets (front+side) of 2 characters (the make up one is a punk (truth)(at least his hairs)),
I’ll try to remove it if possible, although it gives an intense look IMHO.

Dobermunk u guessed :slight_smile:


#76

Is this thread “realistic human skin” or “realistic human heads”?

Here’s a reminder that human skin exists in other places, too:

image01
image02

I put links because I don’t know how to show more then 1 image in a post. They’re from the video I mentioned earlier about pulses.

With photos as a base, I painted my maps. I’m chomping at the bit to texture up the head I made for this series for my own usage after seeing Gerard’s head AND the MASSIVE progress FacialDeluxe made with his head since that initial post a week or so ago.
Oh yeah, I have G2 (sorry, folks). There are 6 area lights. I’m a boob with lighting, so that’s probably too many (Left, Right, Front, Back, Ground and Sky).


#77

:eek: You did put veins and bones inside the arm ?? Crazy! result is huge !!!

Quickly experimenting expression:

Time for me to leave this for a lil’ moment, got to work (you know the serious one)


#78

oke…all you advanced people/one offtopic question here srry…
caus you all know the answer ,and read it to i hope:)

i have a head to… and want to unwrap…

i use max

i have relaxed the ears…relaxed the nose… than cylindre uvw map… unwrap… etc… but still… it stretches at some parts…and i just cant get it out… :(…

so how do you guys do it?

could i detach the side of the head… relax it till its flat…and do the same with top back and front?

and than ad a planar map and unwrap… will that work… ?

and than put it on the copyd mode… with planner… or cyl? i dont know:*(

plz give me a hand out


#79

Don’t know how Max works, but with LW you create a cylindrical UV of “relaxed” (very smooth endomorph) version of the head. And you’re done. There are mostly always point to tweak at sensible area, no magic recipe in fact.


#80

thanks… yea… ill just relax the whole head… little… shitty do…to define wher what is than… but it will be oke…thanks:D…

ps: kindah weird its lightwave here…but half is max user on this thread… maybe we should let this post be moved to texturing