Hi All,
I am in the process of retargeting a bunch of Unreal 4 animations that have root motion (animation on the root joint) over to our game skeletion. The issue I’m having is that the root joint remains at the origin and all of the source animation translations are being mixed with the hips animations. While the animations match, the root is left behind. The problem with this is that the animations won’t behave properly in Unreal 4 since the root hasn’t received keys. I’ve selected the “root” of the skeleton on both the source and target as the “reference” node.
Anyone come across this?
Thanks!