g>> How might your core features benefit the most users, especially those reading here?
That is precicely where I want to go with my site at www.squirreldome.com as soon as I can. I was just going over that this morning. As for the Best3D.com… Phillip is getting there slowly. He has less than an hour a day to allocate, and most that goes into producing tutorials. He does get about 10x more hits than I do, so something must be working. Ive forwarded your feedback to him.
>>I hate to say it again, but there’s nothing about the name that tells me what it is, does or would be good for. I understand you’ve grown attached to that name, but having a word like paint, image, motion, video or effects in the title might bring more potential users your way. .
Yes. Hmmm.
Howler FX
Howler Digital Painter
?
Our full name is technically Project Dogwaffle Howler Digital Painter, but that’s a lot to swallow. It’s been hard to make a break with the Dogwaffle part for various reasons, not particularly because we’re fond of it. Just various parties involved with it over the years.
>>The motion module appealed to me as a way to render in-between frames, it seems like it should be able to do de-shaking as well.
Yes, we do camera stabilization and motion removal, as well as motion re-addition. The idea is that you can remove camera motion to simiplify tasks such as rotoscoping, then re-apply the motion afterward.
You can also achive an improvement over regular retiming by frame blending by first removing the camera motion, retiming, and reapplying the motion afterward.
>>It might even be nice to have some compatibility with virtualdub’s filters as well.
Love that program. Didn’t think it was still being developed.
As for direction of the program, from version 5-7, we set out to overhaul and modernize pretty much the entire application, by way of interface, hardware support, performance, and etc.
In the seven lifecycle, we finally got the time to address a lot of issues specific to visual effects… Multiple monitors was a much requested feature. We also did the motion module, camera stabilization, rotoscoping, etc.
As of version 8, we’ve pretty much multithreaded everything that would thread, so we started looking toward GPU for squeezing out more performance. We’ve been touting performance for a long time, so we pretty much have to live up to it, and with video going into 4k, we’re sweating a little.
In version 8, we started to overhaul our brush system and painting capabilities and tablet support, and we plan to continue in that direction for 9. This is mainly because there’s a lot more competion out there, and a lot of it is pretty good. Painting is our fundamental feature, and we really need to get that right.