Hey guys,
I could really use your help! I was working on a side project, and I hit a bit of a wall on the rigging. I have to figure out a way to rig this hexapod.

Now I know how to rig the pistons using an IK and 2 aim constraints, but I’m not sure how to do the double joint rotation at the base and top of the pistons on the Hexapod. I need to find a way for the double joint to rotate properly, and have them play nicely with the IK’s driving the pistons. Basically, I want everything to move and rotate properly when I move the top of the hexapod around. Any ideas on how to set this up in Maya?
Here is an example movie of how it should function:
Thanks for any help you can offer,
Leif
