How would you go about modeling this corridor?


#1

I am molding in Maya 2014 and could use some workflow advice as to how someone would model this corridor. A hard edge bottom with a dome a top with odd creases. Having trouble trying to keep it as one piece. and how to create that curved ceiling with the odd edges in the middle. I thought about staring with a poly square and edge extruding. using curves. maybe sub-D’s since it hard edge mixed with soft. Maybe using a Lattice deformer afterwards? Help.

Any input would be greatly appreciated :bowdown:


#2

Simple cylinder deformed with lattice + edge extruding subd, whatever works. Floor could probably be a mesh on it’s own, unless it starts to wobble up and down somewhere and needs to follow the walls curvature.


#3

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