I am molding in Maya 2014 and could use some workflow advice as to how someone would model this corridor. A hard edge bottom with a dome a top with odd creases. Having trouble trying to keep it as one piece. and how to create that curved ceiling with the odd edges in the middle. I thought about staring with a poly square and edge extruding. using curves. maybe sub-D’s since it hard edge mixed with soft. Maybe using a Lattice deformer afterwards? Help.
Any input would be greatly appreciated :bowdown:
