How would you do this?


#1

I have a benz that will be used in a game. I am thinking of having the star on the hood as a small poly. Now, as for texturing, it would all be done in UV of course, but the star would have to have a transparent texture to it so one does not see the poly.

Is it possible to have this all in one texture for uv mapping the entire car? Would it add more to system resources? I guess I may have to use two seperate textures on the same model, but that would slow down processing speed I assume.

Im trying to make things as efficient as possible.


#2

Totally depends on your game engine and how it uses textures/materials.

If that is the only thing using transparency, I would make it a separate tiny texture (32x32 or whatever).

Some game engines allow you to set different triangles to use different shaders… one with transparency-on for the ornament, the other without for the rest. In that case a single texture is better (see my other reply about packed textures).


#3

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