Hey all.tricky situation I am in.I had a model in Zbrush,polypainted,unwrapped,detailed and such.And now I was thinking on how should I pose him,I’ve imported him to MAX and after some rigging I was able to get him in the pose that I wanted,now,for instance I want to change his facial expression,but I am not keen on rigging his face(I believe morph targets produce result that are somewhat more detailed in terms of wrinkles and whatnot, not necessarily accurate though I guess)Anyway,is there anyone that could advise me on this?should I export transposed model back to Z?How do I get all of those details back in Zbruh’s sculpt,project or should I just apply normals and Dis?Or maybe transpose master in Z is the way to go?Thank you in advance.
How would you deal with this.ZBRUSH>MAX>ZBRUSH
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