General question - how easy is it to acheive a believable results when animating a camera move using a matte painting containing a forest for example?
If you have a decent enough painting with elements extracted on to appropriate layers is it a walk-in-the park or is it a completely different kettle-of-fish when trying to use this for camera moves?
Here’s my position - I am learing to matte paint - I’m getting good enough results that I could probably use this at work - my 3D generated landcapes tended to suck a lot more so than my painting anyway.
I’m familiar with setting up projections in Max, and also have AE at my disposal (which I’ve never used for this type of thing by the way).
I’ve not got time to experiment at home at the moment but am wondering whether I need to learn any more techniques before taking on a project like this.
Would I be better off creating 3D trees for my foreground elements or should I be trying to shoot video of trees keyed (excuse me if that’s not the correct term) from a sky for example and project onto geometry?
. I also got curious about the 3D environment workflow. Do you import the geometry to the comp program and do the lighting and rendering there or re-render the geometry/lights for each shot and comp it after? I’m asking because i’m also starting on matte painting and may as well learn that way instead of traditional projections then
thanks.