Hey guys,
i was experimenting with Vray RT FOR MAYA these days…
I have an big issue i just cant solve:
What is the propper way/workflow to use HDRI images for image based lighting in conjunction with Vray RT for Maya?
When I assign a HDRI image as usual (via the render settings -> vray tab -> environment) and activate GI (irr. map +brute force) the scene stays black using RT. I found a video tutorial which says you have to use a dome light, but when i do this (using the HDRI image as texture for the dome light), the screen also stays black with RT. Using just the dome-light without any texture works. All other normal lights also work fine. (e.g. rect. and so on).
I would be glad about some hints what goes wrong here (or better said what I do wrong here, hehe), since RT would really speed up my shading and rendering workflow.
Thx in advance!
I’m looking forward to your answers! 