Hi there,
is it possible to use stand-ins with existing shaders in the Maya scene?
I tried the “Override Nodes” checkbox but Arnold/Maya does not change anything.
I just want to use the same shaders which I tweak in the scene on different existing stand-ins without exporting those per shader.
After reading the help I still can’t figure out a workflow that work.
This is how it looks in a Redshift Proxy and it works