How to use a vertex map inside a mograph cloner? (C4D R23 Octane)


Hello, I’m using a vertex map to change the material over the surface of an object. And it works perfectly. Now I want that object to be cloned into a radial shape and still drive the vertex change – but I can’t seem to get it to work. Has anyone got any ideas? Mucho thanks in advance, my deadline is coming at me!