How to union two shapes in OpenGL


#1

Hi everyone,
Does anyone know how can I union two 3d-Shapes in OpenGL to create a new shape.

regards,


#2

hello,

a “union” ? what types of shapes ?

you may want to check out the book “developing and debugging cross-platform shaders”, chapter 11. page 210 describes ‘attach’ methods of the meshnode class.


#3

Do you want to do a boolean union on two polymeshes?

I don’t think that opengl does that.


#4

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