How to turn off image resampling in BodyPaint (Cinema 4D R21)?


#1

Hi!

I’m UV mapping a low resolution texture (64x64 pixels), but bodypaint seems to want to resample it which makes it very blurry when i zoom in.

Is there anywhere i can turn it off? I turned it off in the material (Sampling = none) but that doesn’t seem to help.

I don’t remember having this problem in R20.

/Mats


#2

Update…

I kind of found a workaround (although an annoying one). If i close the texture in the UV editor and open it again in the UV editor, the texture looks ok (no resampling or interpolation).

Maybe it’s some kind of a bug.

image

/Mats