I use MAYA to create character and scene for my testing game. After I finish the model I use /// to transfer animation mb file to .x file. But when I use some of these .x file in mesh viewer, it happens as below problem:
[font=‘Times New Roman’]1. If animation of character move too large(EX[/font]:rise arm for 90º or twist the upper body). The animation of .x file will be strange.
[font=‘Times New Roman’]2. When I bind skeleton to model and transfer the file, It didnt have any motion if I use IK to set characters animation. It only has animation when I adjust the joint directly(It very inconvenient).[/font]
[font=‘Times New Roman’]3. Could somebody suggest me which program is best for transferring the maya file to .x file?[/font]
THX a lot.