When I’m using Voronoi Fracture on a complex object with many segments, whatever I do, it always fractures the mesh segments too.
As you can see in the example, even though I picked 2 fracture points only and added a 150cm offset fragment value, it will still fracture the rest of the mesh segments (however it doesn’t offset them).
Using Connect Object doesn’t weld the separate segments of the object so that route did not work.
I tried Geometry Glue with a linear falloff for instance and that doesn’t work either. It will only work if the said object is a mesh with a single segment, such as a cube etc.
The only way around I’ve found is to turn the Voronoic Fracture into a mesh (ctrl+c) and pick the unnecessary fractured segments and Connect Objects + Delete but obviously it is not a very partical solution as I cannot go back to the fracture mode anymore.