Hi guys, I am having difficulties on doing this in 3ds max, basically this is the model that i was trying to create:
I have done until the part where i have created the polygon like this:
The problem here is that after I use Shell modifier and OpenSubdiv, I got more “globular/circle-ish” compared to the original image, this is the look after I apply shell modifier and OpenSubdiv:
I have noticed that in order to maintain the voronoi shape of the actual polygon, I need to add support edges for all of the juntion (see picture below):
it will be cumbersome to keep having to do this manually one by one, are there better way of doing this?
also even if I have done adding the support edges, I wouldnt get the pipe result, due to the nature of OpenSubdiv
see the image below for the desired looks:
am I doing it wrong or can someone please give some advice on how to solve t his problem?
Thank you in advance!