I’m trying to model an object that has a corner whose bevel edge loops run along a smooth curve.
- The bevels in the corner need 3 spans to hold
- (&3) The fencing has created an unwanted sharp edge.
I have tried to slide the edges apart, but it distorts the bevel. I have also tried merging the verts to create a triangular shape, but it pinches.
How can I hold the corner at #1 but diffuse the hard edge created? I’ve attached an .obj of the model if you prefer to have a look.
Main.zip (7.8 KB)