Hello,
I do have a robot and would like to use the Human IK.
So far the rig is setup, but I don’t know how to skin it.
Acutally I wanted to start with the rigid bind, because I think a robot doesn’t really need smooth bind.
But when I assign the rigid bind to my geometry, it is really strange.
Vertex points are getting random weights - and I don’t know how to control.
Shouldn’t have all bones 100% weight ?
I mean… it’s a machine …
Maybe there is a tutorial out there, somewhere for skinning a robot inside Maya.
Would help me as well.
thank you so much !