Just get over it and select and reverse those normals manually. I do this all the time, when prepping other people’s crappy models from Sketchup and AutoCAD for use in Maya. Sometimes it can take a few minutes, sure, but if Maya could automatically know which normals were offending, it would take an act of god or magic. If “Set to Face” doesn’t work, you’re just gonna have to do it manually. Sometimes it’s a real pain in the ass, sometimes you can push Ctrl-E to select an entire bad area (if it’s UV-mapped already).
Consider: if you’d just done it manually, you’d have already been finished by now. WIthin five or ten minutes of the time you went to post about it. Not that asking is a bad thing, but for something so simple sometimes you just gotta dig in and get dirty and get it done.
Looking at your model, this is like a three minute job. I don’t mean to be rude. If it’s your model, then now you know how not to model like that!