How to rotate an object and affect all frames?


#1

For example, there is an object in scene, this object has 100 frames animation
Frame 1, RotateX is 1
Frame 2, RotateX is 2
Frame 3, RotateX is 3
And so on
Frame 100, RotateX is 100

I want to rotate this object 5 degress at Axis X, and it should affect all frames
Results like
Frame 1, RotateX is 6
Frame 2, RotateX is 7
Frame 3, RotateX is 8
And so on
Frame 100, RotateX is 105

I know I can do this in curve editor, but it’s tedious, and I can’t rotate 2 axes at the same time.
I prefer to do this in viewport, but if I rotate this object, it will only affect current frame, make no difference to others frames.

Just curious is it possible to rotate an object and affect all frames in viewport?


#2

You have to key it. There is no way around.
Key frame one. Key frame 100.


#3

Too bad.
Key all frames is unrealistic, all 100 frames are baked.
The example I provide is simple, I can delte all keyframe and key first frame and last frame.

But the truth is that I have 225 frames, and this animation is complicated, there is no pattern of its position and rotation, I can only key all 225 frames


#4

You can select the object you want to modify then create an animation layer using “create layer from selected” on the bottom right of the screen. While the object selected, keyframe the first frame and modify the object (move, rote, scale etc.) it should effect all the frames and you can also blend between two layers.


#5

Cool!
That’s exactly what I need.
Thank You!