For example, there is an object in scene, this object has 100 frames animation
Frame 1, RotateX is 1
Frame 2, RotateX is 2
Frame 3, RotateX is 3
And so on
Frame 100, RotateX is 100
I want to rotate this object 5 degress at Axis X, and it should affect all frames
Results like
Frame 1, RotateX is 6
Frame 2, RotateX is 7
Frame 3, RotateX is 8
And so on
Frame 100, RotateX is 105
I know I can do this in curve editor, but it’s tedious, and I can’t rotate 2 axes at the same time.
I prefer to do this in viewport, but if I rotate this object, it will only affect current frame, make no difference to others frames.
Just curious is it possible to rotate an object and affect all frames in viewport?