Hi
I’ve been working on some images for a 2D game recently. Currently I’m drawing the images in Photoshop at 3 times the size they need to be (just easier to work with/draw details).
However, when I go to resize the images to their final size, I’m really not liking the results. Depending on what resizing algorithm I use, I either a) get an image with jagged ugly edges, or b) the edges of the image become somewhat transparent, and loose their “crispness” (Most of the images have a alpha channel which surrounds them).
Is there any way for me to retain, crisp, opaque edges, while maintaining a smooth edge after I resize?
Thanks,
Well, then adjusting the contrast of the transparency values and adding a judicious amount of Unsharp Mask might get you closer. I dont know of any standard in this case.