I’ve have several older project files which contain several materials which used the old “dirt” shader in their diffusion channel. When I try to render the files with Netrender they all stop with “missing texture” errors.
So I’ve been manually going through the materials, clearing the dirt shader from the diffusion channel and disabling the channel.
I have hundreds of project files with several materials in each project so I’ve been trying to automate the process and after a few hours I haven’t gotten very far. Basic scripting allows me to disable the diffusion channel but not clear the “Dirt” material-
So I’m trying to clear the texture in the diffusion channel and disable the channel on the selected materials- or just delete/remove the missing dirt shader from the scene.
I’ve been trying to use “RemovePlugin” in Python as I know the plugin id= 1011136 to no avail as I don’t really know what I’m doing :curious:
If anyone wants to point me in the right direction or offer some help I would really appreciate it! Thanks.