Hey Guys,
I recently attended quite an intense master course in motionbuilder lectured by david coleman of EA Games at Melbourne, Australia. Unfortunately though, he simply went through the material too fast and I had trouble keeping notes.
Added to this fact, I’ve never used motionbuilder before in my life so it didn’t help the situation at all, and I walked out of the course feeling like I know less about the software than when I went in.
I was wondering if any of you knew of the way that you setup facial joints in motionbuilder using controller objects to drive the face movements. Honestly though, I don’t even need the control objects, all I need at the moment is to create facial poses, and be able to blend between them simillarly to how I would if I were to create blendshapes and blend between them. So I’ve got a scene, and I’d like to position the joints, but my initial problem is that when I go to position the joints, once the character has been characterized, the facial joints are locked and I can’t move them, rotate them or scale them.
Any help would be much appreciated.
By the way, The joints and the face are already in motionbuilder, it’s just the following steps that I’m having trouble with.
-Gabe