I created a curve and would like to move the start/end point to the bottom of my curve. When I follow the steps to move the seam (curve point, click and drag a point to desired location, edit curve>move seam) it’s unresponsive. It’s a closed periodic curve and I’m running Maya 2016.Picture
How to move seam on CV curve (move seam function unresponsive)
Why are you using curves Daniel ? It might be a lot easier just modeling with primitives.
Thank you for taking the time to reply !
The curve was originally used as part of a lofting function. I’m aiming to reuse it by opening the bottom part and expanding on the curve and prepare for the connecting part of the legs shown in the attached picture… I feel like changing the start/end position on my curves should be a straightforward function, wondering what I’m missing.

Yeah , you gonna be pulling your hair out trying to loft surfaces for an antique furniture piece, Maya is not a cad software, this can easily
be done with polygons and a lot faster phatdc
To clarify, I am outputting the loft as poly.
This is what I have so far. I have a hard time conceiving how I should have approached the shape building the poly from scratch, but then again I am new to Maya 
Any tips on editing start/end point of CV curve?

Fair enough Daniel, I’ll let someone else help you with the curves, sorry but we don’t use them very often in the studio.
Best of luck.
I would suggest just drawing up a new curve, with the start/end points where you want them. It’s not a terribly complex shape, although too complex to just poly-model very easily.
Maya’s NURBS are underpowered for modeling, but working with them is essential for animation so it’s good to know how to use them. I agree with Damaggio to some extent and use Rhino’s much more powerful NURBS for most of my modeling, but that doesn’t mean you can’t do many things in Maya directly.
My point is that in the time it’s taken to receive answers here, you could have just as easily rebuilt new curves. If that’s not working well for you, I completely understand. Maya can be a pain in the ass!
Haha, thank you for your input, these perspectives you guys are offering are awesome ! Feeling inspired not to remain stuck on software limitation. Was definitely thinking about it all day at work and planned on rebuilding it from scratch when I got home. However someone on reddit suggested I try the “rebuild curve” function first. I just tried and the move seam function now works !!
Thanks again!!!
you could just close the curve and cut it where you need, you will get the start and the end on your cut point.
you have these tools in the curve menu, (open/close, detach and reverse direction)
Bon point ! I think I would have cut off a part and then symmetrize and reattach it for what I need, but yeah i definitely need more time with these functions. Thanks !