Hi, Folks!
That’s my first post here and sorry for the newbie question.
I’m trying to model the Bubble Ship of the Oblivion movie (See full image ) in 3D Studio Max 2014 and I’m having an unexpected hard time trying to model the engine. The problem are specifically those vent holes. I’ve tried with several different techniques but none produced a good result in my opinion.

The question is: How would you model this keeping the lowest number of polygons possible without loosing quality?
Thanks!
Fred


