Hi there, i’m a student learning 3d modelling and needed some help. I’m currently following a model sculpted from zbrush and looking to model it in Maya. Yes, i’m trying to model it from the ground up and not bringing in the whole model from zbrush. I’m wondering how does one model a blocked hair in Maya? I’ve seen tutorials online on hair made from planes but i don’t think it’ll give me what i wanted. So is there anyway i can model it or do i have to use planes?
Zbrush model i’m referencing
