I am not sure but I think the AO detail might now be a string option for mila as it is moved to the rendering core as a global feature. I remember definitely seeing something about this but cannot remember where
How to mix layered material by Fresnel IOR?
chuckie7413
#22
Found it - http://elementalray.wordpress.com/2013/05/06/mila-new-features-may/
Whether it is still called that I am not sure. I do not have 2015 on my laptop.
chuckie7413
#23
I took a look at the 2015 mr docs and it is listed there.
mila diffuse detail
mila diffuse quality
mila diffuse detail distance
LinchpinZA
#24
After reading everything in those links it sounds very cool Chuckie.
Instead of coloured AO this “diffuse detail distance” acts like a limit for the brute force path tracing distance for any given shader and after that it blends into the FG result which in my opinion sounds like a cool progression from the old AO-mia-FG technique.
I would love to see some tests of this sometime, maybe an idea to start a new thread? :wip: