I tried to use the model name in the code output scene in the figure, and found that the order of output is different from that of the panel. I tried to click the column marked in the figure, and there was no selection that can be the same as the order in the scene explorer. Where can I set the order of the scene explorer or how can I change the code to make my output consistent with the order displayed on the scene explorer …thx
How to make maxscript's node output the same order as scene explorer in 3dmax2014
kenshinx
#1
Serejah
#2
maybe they’re sorted by <node>.inode.handle
or by anim handle (see getHandleByAnim function)