How to make maxscript's node output the same order as scene explorer in 3dmax2014


I tried to use the model name in the code output scene in the figure, and found that the order of output is different from that of the panel. I tried to click the column marked in the figure, and there was no selection that can be the same as the order in the scene explorer. Where can I set the order of the scene explorer or how can I change the code to make my output consistent with the order displayed on the scene explorer …thx


maybe they’re sorted by <node>.inode.handle or by anim handle (see getHandleByAnim function)


by name’s sort default