thank you Mark,
Thank you Mark,
I was watching the entire class… but I couldn’t fix my problem.
Let me briefly describe what I want to achieve.
--------------- Chapter 1 -----------------------------------
I already setup my character inside Maya 2012 - characterized plus Control Rig.
All works very well.
Now… I want to load different mocap data files on that specific characterized Main Character.
-------------------------------------------------- Chapter 2 -----------------------------------
I characterized the new .fbx animation the same way I did with my main character.
This was more difficult, because I needed to bring at frame 0 the skeleton into the T-Pose position.
Anyways, I did that …and yes… this motion capture data works now perfect as source for my main character.
------------------ Chapter 3 ---------------------------------
Ok… and here comes my problem.
Now… I want to use other mocap files… different ones… but I don’t want to load every single .fbx file and characterize them again. Because if I want to use 20 different mocap files, I would need to characterize 20 more skeletons.
Instead of creating the characterization over and over again, I want to be able to copy and paste other mocap fbx files on my characterized skeleton I already did.
But I don’t know how to do that ?
Maybe I see something totally wrong, and do have a wrong approach.
But this is how I see it right now…
So what do I have to do in order to load other mocap .fbx animations on my main Character ?
