I’m using Reshift and I’d like to limit the bump area with a viewing angle, and my initial thought would be to use a fresnel node, but it looks like it’s not seeing the geometry angle as I intended.
Is there some way to limit the bump using the geometry shape?
Imagine a simple sphere. The middle of the sphere has a 100% bump, but the outer border has 0%, or perhaps whatever percentages I decide via black and white values.
Is there a way? Please help!!
Thanks for the time!!